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Mega man 1 rom snes for compuer
Mega man 1 rom snes for compuer




mega man 1 rom snes for compuer

Luck manipulation - Creating a dust sprite by sliding down a wall and killing an enemy are the only two ways to consistently advance the rng sequence by two values on one frame.This makes some pattern of alternating between charged and uncharged shots the fastest way to kill the majority of bosses in the SNES X games, although it was only used on 3 bosses in this run. Charging during projectile travel time - Creating distance between X and a boss before you fire an uncharged shot allows you to gain a head start on your next charge equal to the projectile's travel time.This can be used to bypass camera scroll triggers as well as zip through walls. Ice sled zip - Positioning X to be inside of an ice sled will zip X out of the way when the sled manifests.This was utilized in this run a total of 11 times to change the route, skip a boss, achieve flight, and expedite the collection of the majority of items required for obtaining the hadouken. Phantom grab - Collecting an item with a boomerang on the same frame that a miscellaneous object (life energy, weapon energy, extra lives, hearts, e-tanks, floating platforms, boss doors) spawns will cause the object to replace the collected item inside the boomerang.Also, through the use of an LUA script made by Pasky13 and edited by FractalFusion, I was able to do a much better job this time around of manipulating RNG, reducing lag, and optimizing movement. Shortly after submitting my v1 of this category, a lot of significant time saves were found(namely in different types of applications of the phantom grab glitch) which I felt merited an immediate salty run-back.






Mega man 1 rom snes for compuer